Basic Skills: Keyboarding Activities
 

Rules and Tools

1. Go to: http://www.crews.org/curriculum/ex/compsci/keyboarding/questions.htm

2. Read the information about the keyboard and correct typing techniques.

3. When you are finished reading the information, answer the following questions on a sheet of paper.

     1.    Why are the keys all mixed up? 

     2.    What letters are associated with the home row keys?

     3.    What is the keyboard’s official name?

     4.    When was the first keyboard invented?

     5.    List 2 tips for better posture/technique at the computer.

     6.    List 1 of the less intense postures/technique positions.

     7.    What is the magic behind good typing ability?
 

Twenty-five

Read the list of words below. Combine any three, or more, words into a phrase. Make as many phrases as you can, but try for at least 20. You can use the words more than once. In each phrase, underline the words from the list.

Aqua
Icicle
Slippery
Explodes
Drooping
Snooze
Scratching
Buttery
Applesauce
Polka-dotted
Cinnamon
Abracadabra
Sunset
Shadows
Giraffe
Garage
Crutches
Astonishing
Awkwardly
Slinking
Enchilada
Purple
Surgeon
Slurp
Eyelids

Example: The giraffe’s neck is a polka-dotted icicle.
 

Alphabet Antics

For each letter of the alphabet, type a word that fits into the given category. You have four categories to choose from, you must choose two categories and create two lists.

Categories:

Names of Animals
Flavors of Ice Cream
Girl’s First Names
Adjectives that Describe Teachers
 

Newspaper Headlines

For each letter of your first and last name, create a newspaper headline, story title or advertisement sign. Then, make a headline or title using the first names of all of your classmates. Make the first letter of each word BOLD.

 

Example:
Audrey Hannaford

An Unusual Dog Ran Early Yesterday
How Animals Need New Apartments For Ornery Red Dogs

 

Sounds

Listen carefully. Type all of the sounds you hear. Go!

Examples:

Click, boom, shhhh, buzz
 

Alphabet Soup Assignment

Directions

Create an alphabet listing about something that you like or someone who is important to you. Type the first letter of each section in parenthesis ( ) and then type the sentence or phrase that goes with it. For the title use a nice font that matches your topic, size 20. For the rest, use size 14 in the font of your choice. Make sure it is readable. Do not allow any sentence to be more than one line of type.  

Be creative and have fun!! 

Example:

A Friend

(A)ccepts you as you are
(B) elieves in “you”
(C)all you just to say “Hi”
(D)oesn’t give up on you
(E)envision the whol of you
(F)orgives your mistakes
(G)ives unconditionally
(H)elps you
(I)nvites you over
(J)ust hangs out with you
(K)eeps you close at heart
(L)loves you for who you are
(M)akes a difference in your life
(N)ever judges
(O)ffers support
(P)icks you up
(Q)uiets your fears
(R)aises your spirits
(S)ays nice things about you
(T)ells you the truth when you need to hear it
(U)nderstands you
(V)alues you
(W)alks beside you
(X)-plains things you don’t understand
(Y)ells when you don’t listen and
(Z)aps you back to reality

Dinosaur Endurance Exercise

The names of dinosaurs are very long and will give you a chance to test your endurance in keying long words without hesitating between letters.

The goal is to keep your eyes on the screen and type the word presented once, followed by an enter stroke. This exercise can be timed too. See who can type the most dinosaur names in your class!

  • Allosaurus
  • Apatosaurus
  • Archaeopteryx
  • Brachiosaurus
  • Camptosaurus
  • Diplodocus
  • Europlocephalus
  • Heterodontosaurus
  • Hipsilophodon
  • Hypacrosaurus
  • Herrerasaurus
  • Ichthyosaurus
  • Pachycephalosaurus
  • Parasaurolophus
  • Planocephalosaurus
  • Plateosaurus
  • Procompsognathus
  • Rhamphorhynchus
  • Saurolophus
  • Sauropods
  • Stegosaurus
  • Struthiomimus
  • Tenontosaurus
  • Triceratops
  • Tuojiangosaurus
  • Tyrannosaurus
  • Velociraptor
  • Zanclodon

Adapted from: http://lessonplans.btskinner.com/kbdino.html

 

Story Starters

INSTRUCTIONS
Open up a new document in your word processing program. Type one of the following paragraph story starters and complete the story. Your story must be between 3 to 5 paragraphs long.  Be creative! Remember that all story starters are graded for accuracy, so check your work carefully.

STORY STARTER ONE
Her leg was hurting and she walked slowly up the three flights of stairs. There was a window open on the top landing and a slight breeze ruffled the curtain. There was no bulb in the light fitting which swung gently backwards and forwards, but moonlight shone on the top few steps.

STORY STARTER TWO
The Indian moved soundlessly forward and stopped in the shadow of the lodge pole pine. Shading his eyes he looked for several minutes across the bare landscape of red and yellow rocks and down to the road which wound far below along the canyon floor. Then he saw a movement, the slightest puff of dust, and he began to smile.

STORY STARTER THREE
Sparkling blue water lapped the side of the boat where Little Joe sat facing his father. Joe was soon to be four and he was a bright toddler. His father explained that it was important to sit still in the boat and Joe did just that. He watched schools of fish darting around nimbly. Once in a while a yellow fish nibbled at the boat and then disappeared.

Sitting close to Mother was Miranda, a tomboy. Miranda was a spry six year old who loved running and skipping jump rope, baseball, soccer and collecting rocks. She knew no fear. Wherever there was any excitement around the school or neighborhood, Miranda was in on it.

Miranda was sitting close to her mother because that was the only condition under which Mrs. James would agree to get in the boat.

"I'm not going to get turned over with you horsing around," Mother firmly explained. "If I go, you have to promise that you'll sit quietly the whole time we're on the lake."

Father chuckled. Miranda agreed and so the family tried out the new boat. It was a pleasant day. The sky was almost cloudless and the spring sun was still far away from the earth to give comfortable warmth.

"What's that long snake doing in the water?" Little Joe pointed as he asked.

"A snake, let me see!" Miranda jumped up at the same time she squealed the words. Mother had no time to stop her. Miranda ran to Joe and leaning over the side of the boat pushed her hand into the water. The sudden movement made the boat wobble throwing Miranda overboard.

 

 

Story Marathon

Students start typing a story about a crazy situation. I give them two minutes to type what they can. At that time, when the bell goes off, they have to switch (like musical chairs) to a different computer and read the story started by their classmate (give them about a minutes to read at least the preceding paragraph or two) and then I time again for two minutes. We continue this several times. Then, have the students assigned to each computer return to their starting station, complete the story, and proofread for errors.

 

Stop the Music

Purpose
This game will help students enhance their ability to compose at the keyboard.

Procedure
Divide students into equal rows of four or five. Each student is to compose a short story beginning with the same sentence dictated by the teacher. Some starting sentence ideas are--

  • The morning headline read….
  • The town was deserted and….
  • It was the night before Christmas and the worst thing that could happen did happen…
  • It was one minute before midnight when we got there and….
  • As the plane left the runway, a strange sound came from the….

Students should have their computer set for double-spacing and understand that since they are composing, format is not important. Proper spelling and grammar are, however, so allow backspace for correction. At the same time the teacher gives the signal to begin, music on a tape or CD should be turned on. At the teacher's discretion, the music will be stopped. When the music stops, each student should move from his/her machine to the machine next to him/her (on the same row). When the music starts again, students should continue the stories. This process continues for as long as the teacher desires, but is suggested that a minimum of two minutes be given for composing. Before the last time, the teacher should warn the students that this will be the last time and they must effectively terminate the story that is on their computers before the music stops again. The winning team is the one, which, in the teacher's opinion, submits the most entertaining and interesting story. It is recommended that the winning story either be posted on the bulletin board or be read to the class by the teacher.

Variations
This game may be made more stimulating by requiring a different type of story each time. Possibilities include ghost stories, mystery stories, stories with surprise endings, children's fairy tales, stories with a moral, science fiction, fantasy, and poetry. Most students have a marvelous imagination; with a little encouragement they may create something that will surprise you. You may also wish to have students give the story an appropriate title.

Think or Sink

Purpose
This game will help students to compose original documents that require critical thinking.

Procedure
If students finish work early, have them compose a Think or Sink essay. Assign one of the following topics-

  • List ten things your class could do to help the homeless.
  • A new law has been passed to outlaw television. You must live by the law. List ten things you would do instead of watching television.
  • If you could add one day to every week, what would you name that day? Explain your reasoning.
  • If I walked into your room right now, what would it look like?
  • You are interviewing your hero but can ask him or her only five questions. What would you ask?
  • Describe a recent meal without including the names of any foods or drinks.
  • A genie has just told you that you can trade places with anyone in the world for an hour. Who would you absolutely not want to trade places with? Why?
  • If you could read your teacher's mind, what do you think it would say?
  • You don't have any money but would like to give your mother (or father) a special birthday present. What will you do?
  • If the teacher left you in charge of the class for an entire week, how would you plan your week? You will be observed and evaluated just as a teacher is, so no goofing off!
  • A new law has been passed that raises the driving age to 35 years old, the age of the safest drivers according to the Insurance Association. Write a persuasive speech to convince the lawmakers that someone younger should be allowed to drive.
  • Pretend that you are a parent talking to a child. Explain ten things that you would want that child to know about life.
  • You are attending the UFO convention. You are the keynote speaker and must prepare a speech entitled "UFO's--Fact or Fiction." Write this speech.
  • If you were governor of a state that bordered an ocean, what would you do to protect the ocean from pollution?

Essays should be written in the student's own words with no outside assistance (other people, internet, etc.) and should be proofread before they are printed.

Variations
Allow students to come up with their own Think or Sink topics.

Typing Football

Purpose:
This activity is a way to motivate students toward greater levels of speed and accuracy.

Preparation:
On a blank transparency (or you can use an entire bulletin board), draw a diagram of a football field showing ten-yard line markers and goal post areas. Place this drawing on the upper two-thirds of the sheet. If desired, use different colored ink to represent each team's side of the football field. On the bottom third of the sheet, draw two large boxes to represent a scoreboard. See diagram below for an example or copy this to your own document to create your transparency.

http://lessonplans.btskinner.com/typingfootball.gif

Procedure:
Divide the class into two approximately equal teams. The division should be done arbitrarily so that there are both good and poor typing skills represented on both sides. Make a numbered list of the names of students on each team. Place both lists opposite each other on the same sheet of paper for easy reference.

You are now ready to play. It is suggested that the game by played in lieu of speed or accuracy timings on a daily basis, five to seven minutes each day, and continued for several weeks, or as long as interest remains high. However, if desired, the game may be played completely within one class period. This is an excellent activity on the last day before Thanksgiving or Christmas vacation. Play begins with students taking a timed writing on paragraph material selected by the teacher from the text, and then computing their speeds. Both teams begin on the 50-yard line facing their goal post. Their objective is to carry the ball to their goal post area and score a touchdown. They will "tackle" each other on the basis of their typing speed (or speed and accuracy if the teacher desires).

The use of one-minute timings is suggested; but if the teacher is accustomed to giving longer timed writings, these may also be used. If you wish to use a sentence rather than a paragraph (and to speed the game along), then it may be wise to use a shorter time period (30 seconds, for example). Students are selected randomly and, depending on the goal of the teacher, compete on the basis of speed or speed and accuracy. Students do not know when they will be called upon to "tackle" the other team, and therefore, always try to do their best on each timing.

To keep students "on their toes" and to insure random selection, it is suggested that the teacher use numbers as a guide to selecting the players who will be called upon. Write on slips of paper the numbers corresponding to the numbers assigned to each player. Place these slips of paper in two piles representing the two teams. At the end of each timing the teacher will draw a number from each pile and call out the names of those players whose number corresponds to the number drawn. Should one of the players called be absent, redraw. After each drawing, the number is placed again in the pile.

If the game is being played for speed, at the end of each timed writing, the teacher calls out a number of Team A. The player responds with his computed speed. This is repeated for a player on the opposing team. The lower score is subtracted from the higher score and the difference is the number of yards one team can advance from the 50 yard line. For example, if team member A had a speed of 65 and team member B had a speed of 50, Team A would advance on the grid 15 yards toward their goal post. The teacher would show this on the diagram projected on the screen by marking a small x on the diagram and writing the number 35 below the x to indicate the position of the ball. Another timing is then given, and two new players are selected randomly by the teacher. A comparison of typing speeds is made, and the appropriate team advances or retreats from the position in which the ball was during the last play. For example, if team member A has a speed of 20 and team member B has a speed of 30, Team B would advance 10 yards in the direction of its goal post which, in this case, means the ball is now on the 45 yard line. Should both players report the same speed, the ball does not move. Whenever one team scores a touchdown by reaching its goal post, it receives six points on the scoreboard and play resumes with both teams facing each other on the 50 yard line.

Variation:
To make assessing speed and accuracy easier, you might want to download the freeware program KP Typing Tutor and use it for your exercises. It has a feature called Free Exercise where you can type in a defining line of text and then it measures your speed and accuracy on that particular line of type (KP Typing tutor is located at
http://www.arlido.com/zijianhuang). If you use a typing software program that uses drill lines sequentially, you could have students begin at the same location and run through the drill lines together.

Another variation is to set an accuracy requirement. For example, if the error limit is 2 and one team reports 20 wpm as speed and 1 error and the other team 45 wpm as speed and 4 errors, then the first team would win the faceoff and get their full 20 yards as a reward. Depending on whether you are using a particular software program or not, you may wish to set an accuracy percentage requirement (90%, for example).

 

Skills Relay

Relay Instructions: Even though this is meant to be a fun contest, you still must be careful when using the computers. Any roughness or carelessness will not be tolerated. Your job will be to follow the instructions attached to your number. You must sit completely in the chair and then type. Then stand up and move as quickly and carefully as possible so that the next student can complete his/her work.

The cow jumped OVER the moon.

*Note “the” can be any font size but the default, and “moon” can be any font type but the default.

THE dish ran away with THE spoon last week.

*Note “with” can be any font size but the default, and “away” can be any font type but the default.

Partner Typing

Pair up the students. Have them sit next to their partner, or even share a chair if they prefer. One person is the right hand and the other is the left and they have to type sentences in a book together.

Switch Hands

The students cross their left and right hands over each other and try to type sentences in a book. They realize this is very awkward, and then it seems the regular way isn't so bad after all. 

Type that Tune

Play a Christmas CD or just turn on the radio and the students type as much of the song as they can as it is being played. This is pretty hard to do, but the chorus gets easier.

Grocery List

In a timed typing activity, the students type a grocery list. They may type as many items as they can think of that would be found on a typical grocery list. There must be a line break after each word. The words must be correctly spelled to count.

How To...

Write directions for how to...(choose from these topics of make up your own topic) Make sure to number each step. Be as detailed as possible.

Topics:
Make a banana split
Eat with chopsticks
Find the bathroom
Get bubblegum out of your hair
Brush your teeth
Make a rainbow
Pet a lion
Operate a computer
Create a rap song
Get peanut butter off of the roof of your mouth

Row Races

We pick sentences in the book and they get in teams of 4-5. They all decide what row they want to type in advance and when I say "go" the person from each team that picked line 1 begins typing. The people who picked line 2 are not allowed to start until they "high five" each other. This goes on until they all have typed a line. Then what ever team gets through the allotted lines the fastest is the winner.

Search Quiz

  1. What movie won the Oscar for Best Picture in 1957?
  1. Who was the 14th President of the United States?
  1. What is the first line of the Marvin Gaye song, “What’s Going on”?
  1. The symbol for the chemical element hydrogen is “H”, and its atomic number is “1”.  What is the symbol and atomic number for the element sodium?
  1. What is the capitol of Lesotho?
  1. How many square feet are in one acre?
  1. What time does the 125th Street Branch of the NY Public Library open on Thursdays?
  1. Home Depot is selling the “Stanley 25 feet chrome case Powerlock Tape” (the model# is 33-425) for how much?
  1. Who said, “You must be the change you want to see in the world”?
  1. What is the Japanese word for “Good Morning”?
  1. Who is the founder of the company Microsoft?
  1. In computer lingo, what do the letters RAM stand for?
  1. How about JPEG?
  1. How many feet are there in 1 nautical mile?
  1. Flowers have both Common Names and Botanical Names.  For example, the botanical name for the African lily is “agapanthus”.  What is the botanical name for the daffodil?

Typing Poetry

Making Stationary in Word 

You are going to make stationary for a holiday or to fit your personality.

Format the border of the word document by going to Format, Borders and Shading, click page border tab at top, click down arrow on art and choose a graphic to go around your page,  also choose a color then click ok.

Now click in the top center of the page, insert a table that is 2 columns, one row.  Click table, table properties, borders and shading and click none on lines around the table.

Insert a picture from clip art of from the Internet in the first cell of your table.  Reduce the size by clicking on the picture then click the corner boxes to drag it down.

Rest on the center line of your table until you get a side to side arrow and drag the line as close to your picture as it will go.

In the second cell type your name, address, phone number, e-mail address, etc.  ALMOST anything you want to identify you. 

Now highlight this text and format the font and color to match your text or personal taste. 

Center your table on the page by using the 4 way arrow in the top left corner of the table. 

Save this document as “Personal Stationary”. 

Print this document.

Formatting 

Make this text bold. 

Make this text italic. 

Underline this text. 

Align this text to center. 

Align this text to right.

Make this text red. 

Change the font style of this text to Arial. 

Change this text to 18 points. 

A word in this sentence is spelled rong.  Use spell check to fix it. 

Insert the date and time here: 

Copy this text: “Microsoft Word is a lot of fun!” 

Paste the copy here: 

Cut this text: “Proficiency in Word is just a matter of time!” 

Paste it here: 

Change the quote below to 18 points and justify the text.  (Justify will make slight alterations to the space between the letters and words, so that all lines are the same length.) 

It is not the critic who counts, not the man who points out how the strong man stumbled, or where the doer of deeds could have done better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood, who strives valiantly, who errs and comes short again and again, who knows the great enthusiasms, the great devotions, and spends himself in a worthy cause, who at best knows achievement and who at the worst if he fails at least fails while daring greatly so that his place shall never be with those cold and timid souls who know neither victory nor defeat. 

Highlight this text. 

Insert a table on the line below this.  The table should have 5 columns and 20 rows.  The AutoFit behavior should be “Fixed Column Width”.

Course Evaluation

Please answer the following questions honestly. I want your feedback so that I can continually improve my teaching. I appreciate your opinions. You do not need to put your name on this form.  

  1. What did you like about this class?
  1. What did you dislike about this class?
  1. Were you given enough time to complete the assignments?
  1. Would you say that this class is easy, medium or difficult?
  1. Did you try your very best?
  1. Are you a better typist after taking this class?
  2. If you were the teacher, what would you do differently?

Thank you! I enjoyed having you in class!

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